Red Dead Online

Rockstar Games updated Red Dead Redemption 2 to version 1.24 today. I should point out that this is different from the weekly updates, which happen every Tuesday, in that it’s an actual patch and not a server-side update. Unfortunately, the folks at Rockstar have given us very little detail on what they’ve actually done to their game. One clue, from the PS4’s updates menu, gives us a generic description, which reads, “General stability fixes and improvements.”

Some more details can be found on Rockstar’s website, though the details are so minuscule they’ve rolled them into their page for generic patch notes (which at the time of this writing still says 1.23). Here are those notes:

Stability Improvements

  • Fixed several reported crashes and stability issues impacting gameplay in Story Mode and Red Dead Online
  • Fixed an issue that prevented some players from entering Red Dead Online resulting in the error 0x99220000

Stability Issues (PC)

  • Fixed an issue that resulted in a crash when launching the game due to a corrupted key bind mapping file
  • Fixed an issue that resulted in a crash when launching the game using DirectX 12 on some versions of Windows 7/8

Internet sleuths are out in droves trying to figure out the finer details of this patch. In a reddit thread, players are reporting that whatever issue was causing Red Dead Online lobbies to be empty has been fixed as well. In case you’re not familiar with the context for this, Red Dead Online was having issues where players would end up in empty lobbies rather than full ones. The thing is, empty lobbies have fixed so many of the game’s other issues that many of us Red Dead Online enthusiasts would prefer that Rockstar doesn’t fix this one.

Having logged in to Red Dead Online and moseyed around for a bit this afternoon, the lobby issue seems to be working exactly how it was before. I spent most of my time in a lobby with just a couple other people (as opposed to 20 or more, which is what I would expect from Red Dead Online during non-broken lobby season). It was lovely.

Red Dead Online

A lot of other players are reporting no noticeable difference, which is strange because the PS4 version of this patch clocks in at more than 3 GB. That’s a pretty substantial file size for such an inconsequential fix.

At least it didn’t break the game so badly that the whole patch had to be reversed, as was the case with Patch 1.21. Still, it would be nice to have some more details about what’s going on here.

Notify of
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x