In the 21st Century, pre-launch patches (or day-one patches) have become the norm. If you buy a physical copy of a video game, you can expect to take it home, then install updates before you actually play the thing. Some folks complain about this, but I don’t necessarily think it’s a bad thing. After all, there are usually weeks — or even months — between the time a game “goes gold” and the day it launches to the public. Would you rather have the developers sitting on their hands for all that time, knowing there are issues with the game that they’re not allowed to fix until post-launch? Of course not.

Biomutant is no exception. It was reported a while back that there was already a pre-launch update (bringing the game up to version 1.10), but more recently, the game was updated to version 1.2.0 with another pre-launch patch. Update tracker ORBIS Patches lists the file size at 10.4 GB, but I found the actual download to be 1.53 GB.

There aren’t really any details about the patch beyond what I’ve posted above and this brief description:

  • Game stability fixes and misc bugfixes.

Hopefully this means the game is launching in a really solid state rather than a buggy mess like some recent games that I won’t mention by name. Nevermind, I’m totally talking about Cyberpunk 2077.

Biomutant is due out on May 25, and we here at Half-Glass Gaming can hardly wait for it.

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