When Godfall was announced for PlayStation 4 during E3, the Internet was immediately filled with confusion, snark, and then confusion again. Here was this game that didn’t perform very well critically or commercially on PlayStation 5 and PC… and now it’s getting a PS4 release?

I get the snark — I really do. For a lot of people, Godfall is too generic, or not deep enough, or just plain bad. So for those folks, I do get it.

Here’s the thing, though: Godfall looks like exactly the type of action game I’d enjoy playing, so chances are I’m going to play it. Maybe I’ll wait for a price drop… or maybe I won’t. Who knows? It depends on if I’m playing something else at the moment, what my budget may be, and a bunch of other factors. But I definitely want to play Godfall on PS4. I don’t have a PS5, and my computer has limited capacity for running certain games, so the PS4 version interests me.

In terms of criticisms, I’ve also seen a lot of “Godfall isn’t original enough” and “the action gets repetitive.” If one of the game’s biggest crimes is that it’s not “original enough,” then that’s a non-factor for me. I do like unique, original, and wholesome experiences, but I also like something familiar. Similarly, if the combat stays samey throughout, so long as it’s fun — which a lot of reviews have said is the case — then I’ll likely dig it.


I don’t need every single game I play to be the greatest game of all time. Sometimes I’m content playing a game that allows me to mentally check out. Sometimes just getting all hacky and slashy is good enough. For instance, recently I was playing Mother Russia Bleeds — an excellent arcadey beat-‘em-up that has a few nuances here and there, but nothing that requires complete focus from the player. It had been a long week, and I just need to pound pixelated bad guys — nothing more, nothing less.

Of course, Mother Russia Bleeds has received a lot of praise for its entertaining action gameplay, whereas Godfall is often said to run its course within a few hours due to becoming monotonous. Again, though, I don’t mind that in games. MadWorld is one of my favorite Wii games, and that never really evolved its gameplay. I thought last year’s Battletoads was great and it wasn’t crazy complex. I enjoy losing myself in a fun, mindless action game, and if that’s what Godfall is but with some looting tossed in, that sounds like a good time to me.

Not to mention, I like the enemy and boss designs in Godfall. I like the level designs. All that stuff looks pretty cool to me, and the combat looks like legit fun. When I see the game in action, I genuinely want to play it. And that’s a big part of my criteria for pulling the trigger when it comes to buying game. Yes, I factor in word-of-mouth sometimes, but if a game looks fun to me, I’ll be inclined to try it out for myself.


I’ve seen the reviews. I’ve watched footage. Does Godfall look like a game I’d play daily for months? No. But with the exception of Apex Legends and Dead by Daylight, there aren’t many games I play regularly. Still, I’ve played the exact type of game that Godfall is, and I know that I enjoy that type of game. And if I can maybe convince a friend or two to pick it up, maybe it’ll be even better. Then again, I don’t want to be held accountable if anyone I know hates the game and blames me for dropping the cash on it.

This isn’t one of those “I wanna play it so you should, too” deals where I try to convince anyone to check out a game. It’s just that, for me, Godfall truly doesn’t look bad at all, and I’m legitimately interested in its third-person hack-and-slash-and-loot mechanics.

So yeah, I might play Godfall when that comes to PS4.

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