Red Dead Online - The Redcliff

Of the five main Outlaw Passes released in Red Dead Online to date, I only bought into passes No. 4 and No. 5, and of those I only finished No. 4 (and that was after a mad dash at the zero hour).

I consider myself a hardcore-yet-still-casual gamer. I’m willing to spend countless hours repeating small sections of a game — like anything in the Hitman or Metro series –trying to get through with mastery and perfection, but anything above and beyond that falls outside my zone of interest. I am not a Platinum Trophy hunter, but I will make an effort to secure the trophies that seem reasonable.

So when faced with a mildly daunting100-level Outlaw Pass in Red Dead Online, I just get overwhelmed. After about the 30 or 40 mark, I start to fall off. Even though these passes contain rewards that I find legitimately cool, those are usually way up on the totem pole, taunting me to push forward yet ultimately haunting me when I inevitably fail to meet the requirements to achieve said rewards.

I also tend to play in a slower-paced style, engaging in only the small handful of activities I find enjoyable, so it can be a bit tough chipping away at those passes when I’m not focused on grinding XP. And then, of course, I always get distracted by other games.

However, this new Quick Draw Club Pass No. 1, which comes in at a reasonable, almost (dare I say) measly 25 levels? Well, things are stating to look up for old Liz Lemon.

I was easily able to knock out the first ten levels in my first Blood Money session, just like that. I snapped just then… like that! (imagine I’m snapping). And that was all while engaging in the limited number of activities I mostly stick to, like Trader deliveries and ticking off a reasonable few of the daily challenges.

At this rate I should be able to clear this pass in my next one or two sessions, and that is simply music to my ears.

Notify of
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x