Cyberpunk 2077

As you may have heard by now, CD Projekt Red is gearing up to drop the next big patch for Cyberpunk 2077, Patch 1.3. With this new patch, it looks like a number of issues are being addressed, from performance bugs and quest-killing glitches to touching up pretty much every aspect of the game across the board.

If you’re curious about a specific issue, I would suggest reading all of the patch notes to see whether or not that issue is being addressed this time around. I didn’t see my biggest issue mentioned, but I’m hopeful that the general performance improvements might be broad enough to cover it.

It’s been several months since patch 1.2 released (way back in March of this year), which didn’t really seem to impact the experience as much as I hoped it might. There were still massive issues with performance in general, which made playing Cyberpunk 2077 still a chore. It was too much of a headache to really stick around to see what, if anything, got fixed.

But considering the size of the fixes listed for patch1.3, as well as how much time has gone by in the interim, I’m willing to give it another crack.

This won’t change the game’s fundamental lack of detail, secondhand concepts, or bland protagonist, but as long as Cyberpunk 2077 can manage to load in its map while I’m driving at even a modest speed, without my car falling through the road, I’ll take that as a monumental victory.

Cyberpunk 2077 Glitch

Look, this didn’t turn out to be the game I think most of us were hoping for, but a consistently playable mediocre game is still better than a mediocre game that can’t run to save its own life.

It’s worth noting that patch 1.3 will also roll out with some new content, though this list isn’t substantial. I’ll post that here in case you’re interested.

  • Johnny Silverhand’s Alternative Appearance – can be enabled in Settings in the “Additional Content” tab.
  • Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket – both available in the stash in V’s apartment after receiving a message from Viktor after completing The Ride. They’re of Rare/Iconic quality by default, Crafting Specs to craft a higher quality will also be unlocked.
  • Archer Quartz “Bandit” – available as a reward or for purchase (depending on choices made by player) after completing Ghost Town and then receiving a message from Dakota or Rogue. If you haven’t received the message, make sure to be in the Badlands area and move further away from Dakota’s workshop. Dakota will also need a couple of days to contact you.

So, it’s nothing that’s gonna light the world on fire. But thanks, I guess.

At the end of the day, if you enjoyed Cyberpunk 2077 and continue to enjoy it, then this is good news for you. I am happy for you. I did have a decent time in my initial 20 or so hours of gameplay. Even though I hoped to be playing this game for months — if not years — to come, I feel that I at least got my money’s worth, despite the many, many issues.

That being said, if CD Projekt Red can manage to right the ship and deliver a smooth sailing experience going forward, that might be enough to get me reinvigorated. And who knows? Maybe I’ll end up in it for the long run after all.

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