Ghostwire: Tokyo

As I play Ghostwire: Tokyo, I keep finding little things that impress me. And when these little things all come together, they make up a wholly unique and engaging experience. Maybe you’ve noticed some of these same things, or maybe you haven’t. Either way, I thought I’d call attention to five of the little details that make Ghostwire: Tokyo truly stand out as a unique and pretty cool game.

Some of the toilets have bidets

Ghostwire: Tokyo - Toilet

Bidet kits have just started catching on in the US (where I am located) within the past several years — if even that. I personally have one (mine has a hot-and-cold water feature, which is just *Chef’s Kiss*), and I can attest to their life-altering properties.

As it turns out, there are tons of bidets in real-world Tokyo, and not just of the home-kit variety. And, in keeping with reality, there are several public toilets in Ghostwire: Tokyo that are equipped with built-in bidets.

Of course, unlike games like Max Payne or Duke Nukem, you can’t flush the toilet or run the bidet. That’s a bit of a bummer, but I’m holding onto hope for fully functional bidets in an upcoming patch…

The raindrops are shaped like the Kanji character for rain

Ghostwire: Tokyo - Rain

The first time I saw rain in Ghostwire: Tokyo I thought, “Man, those are some weird-looking raindrops.” But once I had the screen positioned so that some of the drops were falling in front of a darker background, I could see that the drops were actually Japanese characters.

It wasn’t until I happened upon the Digital Foundry PS5 version review that I understood what was going on. In that video, John Linneman clarifies that these raindrops are actually the Kanji character for rain. This a cool little visual touch that, in practice, makes me feel like I’m in the Japanese version of The Matrix.

You can pet cats and dogs

Ghostwire: Tokyo - Pet the Cat

Petting dogs is a bit of a thing for some members of the video game community. There is even a Twitter account dedicated to highlighting which games allow the player to pet the dog. But rarely do we see a game that allows players to pet or even interact with cats in any meaningful way.

Now, I’m not saying Ghostwire: Tokyo is the first game to do it, but it definitely gives the player ample chances and a variety of breeds to pet to their heart’s content. You can also read the thoughts of both cats and dogs, which can lead to some hilarious or just adorable insights.

Oh, and you can also feed dogs if you have dog food, which might lead to some extra cash or even clues to help solves side missions. You might even find valuable trinkets to sell to vendors around Tokyo, which also happen to be floating-cat Yokai with two tails and rather relaxed kimonos.

Scooter cargo boxes and trash bins are goldmines

Ghostwire: Tokyo - Trashcans

I’ve never been to Tokyo personally, so I can’t attest to how accurate this is, but according to Ghostwire: Tokyo, literally every blue trash bin or cargo storage compartment has a few hundred Meika (in-game currency) inside. For some reason, it seems that folks are just tossing money away.

Although the conversion probably only puts the amounts around a few US dollars, these containers are consistently stuffed with cash. Even some of the larger dumpsters — although not all of them — will net you a couple bucks just by opening them and collecting cash from atop the heaps of bags inside.

Money might not grow on trees, but apparently it does wind up in scooter compartments and garbage receptacles.

There’s a ghost parade

Ghostwire: Tokyo - Ghost Parade

Every now and again, when the mood is just right, you might stumble upon a ghost parade, a procession of ghouls and goblins that march down the streets looking to delight and then immediately terrify. You’ll know when one is close because the surrounding power and lights seem to dim or even shut off outright.

I have yet to interact with one of these mystical marching mobs, so I don’t know if they pose a threat or not. But there is one big fella towards the back of the line that I have yet to encounter in a normal round of the old finger gun cha-cha in Ghostwire, and it seems like he might be a bit of a handful.

I’m not certain, mind you. But quite frankly, I’m pretty hesitant to find out.

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