The Wandering Village

If you’re familiar with Terry Pratchett’s Discworld series, then the idea of a community existing on the back of a gigantic lumbering creature may not be new. However, that doesn’t make it any less awesome.

In The Wandering Village, the world has been poisoned and life has been mostly killed off. In an attempt to survive, you crawl up to a plateau that rests on the back of a creature lovingly called Onbu. From then on, you farm and craft and build, creating a symbiotic settlement to thrive in, while choosing whether to defend Onbu from parasites and disease to keep it alive, or to focus on your settlement without care for the beast that’s hauling you around the dying world.

As Onbu goes from place to place, you have opportunities to send exploration parties to discover lost technology and knowledge from now-annihilated cultures and societies, advancing your abilities to farm, build, or defend Onbu.

I’m personally not big on farming sims, but the simple premise of being on a giant monster — and creating a relationship with it while hunting down lost tech advancements — is cool enough that I’m likely to get this, even if I have to suffer through farming.

Graphically, the game is a mix of both 2.5D (the plateau and all the things on it), and 3D (Onbu and the rest of the overworld). Those two things work together well enough to allow distinction between the different visual elements, letting you see clearly what is what.

With the game’s release date slated for Summer of 2022, I’m really looking forward to more updates and footage of The Wandering Village.

In the meantime, you can wishlist the game on Steam and check out the Summer of Gaming 2022 trailer for The Wandering Village below.

Man, someday I hope they make an Onbu plushie for me to pick up.

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