Spelunky 2 is becoming an addiction for me. The roguelike, Indiana Jones-style action is something I just can’t get enough of right now, and couple that with the mega-smooth control style (a huge upgrade over the previous game, in my opinion), and you’ve got a recipe for all-night spelunking fests.
Spelunky 2 just received a patch on PS4, updating the game to version 1.07. It’s mostly just bug fixes, but there are a few oddities here, like changing the witch doctor skull shape.
Here are the full patch notes:
- Fixed a crash in the tutorial
- Fixed a crash related to coffins
- Fixed a crash in level generation
- Removed discounts on the dice shop
- Fixed a crash related to sliding walls
- Slightly reduced witchdoctor skull shape
- Changed drones’ depth to be above players
- Fixed a crash in Arena Hold the Idol mode
- Fixed multiple crashes related to hired hand
- Fixed mount so it stomps over rolling lizards
- Fixed a crash in gamepad disconnection screen
- Prevented drawing garbage in the journal’s map
- Multiple performance optimizations for regular PS4
- Fixed unlocks and kills of a specific monster in the journal
- Prevented quick selector from being used when the slot is not assigned
- Fixed vendors getting damaged while trapped inside a mantrap
- Fixed controller reset on local co-op after selection cancel
- Current best time in profile will reset to almost 100 hours
- Fixed best time being recorded even if it was a death
- Fixed a crash when when finishing or cancelling a challenge
- Fixed crash when a frozen olmite breaks due to a fall
- Fixed crash if a secret boss dies in a specific way
- Fixed level number in tunnel after a certain scene
- Fixed dialogs not hiding on basecamp transition
- Prevented advancing more than one level in co-op
- Minor art tuning in 25 different spritesheets
- Fixed kill count of a specific flying creature
- Fixed last game theme image in player profile
- Fixed weapons attacks in undiscovered secret
- Tuned music transition at endings
- Added Marla portraits in tunnel
- Improvements to sound playback
- Improved lighting performance
- Performance optimizations
- Tweaked lava heat effects
- Fixed multiple desyncs
- Updated character art
- Updated credits
Honestly, I’ve had a bug-free experience with Spelunky 2, despite all the time I’ve invested. Still, it’s good to see the devs on top of squashing bugs so everyone ends up having a better time overall. Plus, I’ll take any help I can get in killing those blasted rolling lizards, so the mount change is definitely appreciated.